Last week I wrote an article detailing some of the mechanics in Descent: Journeys in the Dark 2nd Ed. that I actually preferred over Imperial Assault. This week, I want to turn the tables, and feature some of the things I think Imperial Assault does better. 1. Mission Structure Imperial Assault: Much of the mission's information is initially hidden from the Rebels during gameplay, including Imperial deployments, effects, and even some triggers. Descent: All information is available to any player at any time. From what I can tell, the board state doesn't go through significant changes during a singular Encounter. One of my favorite parts of playing as the Empire in IA is being able to watch my Rebels be paranoid about what might happen when they activate a terminal or open a door. In fact, I even wrote an article last August about how the Imperial player can use this hidden information to their advantage, though I think that keeping some info from the Rebels is
All Things Gaming in the Galaxy Far, Far Away