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Showing posts from August, 2017

What Could Be Next for Rebellion?

With Star Wars Rebellion: Rise of the Empire hitting shelves today, I got to thinking (a dangerous habit, to be sure)- could we see anything more for this game in the future? Rebellion was one of my favorite games of 2016, and while I really was excited about the possibility of more content in the future, I understood the common sentiment that the game itself was so carefully balanced and asymmetrical that any expansions were unlikely and could actually be harmful to the game.  Another common criticism that I could understand (though not necessarily agree with) was the idea that there wasn't a whole lot of reason to add new units to the game. Luckily, FFG seemed to anticipate that, and gave the new units in Rise of the Empire a new green attack die.  Rather than acting the same as the previous blue and red attack dies, the green die has four blank sides and two direct hits.  That means that it's likely not to do damage, but any damage that it does give is pretty versat

According to Your Design: The Value of Hidden Information in Imperial Assault

There's rarely a moment in a mission of Imperial Assault where it doesn't look like the Rebel heroes aren't in a hopeless situation.  It's far too easy for them to end up outnumbered, outgunned, and surrounded.  However, even a casual player will quickly learn that any individual Rebel hero is worth far more than almost any Imperial unit, or even deployment group. So what is the Empire's advantage, then?  Tactics are certainly important, and I'm sure that over the course of this blog we'll discuss various strategic play for both sides.  But sometimes, even tactics alone won't cut it, as the game is built on a system that allows itself to be countered.  For instance, Mortar is a fantastic card in the Armored Onslaught class deck, allowing the Imperial to deal out significant splash damage each turn. While this can be devastating to the Rebels, particularly early in the match when they're all bunched up, it can be shut down by Leia's

Unlimited Power: Manipulating the Campaign Structure in Imperial Assault

One of the most common misconceptions about Imperial Assault's campaign mode is that it is a Star Wars clone of Dungeons and Dragons .  While the long story-driven role playing aspects of the game do seem to have some similarities with classic D&D , there are some very big differences that should be considered when comparing the games. First of all, Imperial Assault is a competitive tabletop miniatures game.  While this is evident in campaign, you can perhaps see it even more blatantly in the Skirmish element of the game, where Fantasy Flight Games and the IA community have even designed an official tournament league based wholly on the skirmish side of the game.  The bulk of the gameplay is executed through the rules determining combat, movement, line of sight, and other actions.  Even in campaign, there are very little narrative choices to be made. Secondly, while the campaign does have a story, the bulk of the narrative is driven more by pre-scripted events and a branchi

All Wings Report In: Welcome to The Dejark Table!

Hey!   So, uhh, this is awkward.  Introductions always are.  Let's just rip this band-aid right off. My name is Thomas.  I work in IT, I have an adorable dog (I'll post a pic at the end of this entry), I was a Ubisoft Star Player at E3 2017, I'm planning on going to GenCon 2018, and two of my favorite things are Star Wars and tabletop gaming.  As it turns out, those hobbies mesh pretty well. I'm a huge fan of Imperial Assault and Star Wars Rebellion, so expect a lot of content on both of those games.  I'm slowly getting into X-Wing, so there'll be some articles focusing on that as well.    I'm also excited to discuss some of the non-Fantasy Flight Games titles, too- there's definitely some treats out there! Specifically, with Imperial Assault, my goal is to create a series of posts focusing on the Campaign aspect of the game.  While I do enjoy Skirmish, I have far more experience in the former mode, and I think there are a lot of really i