Skip to main content

Always Two There Are: Best Board Games for Couples

My favorite types of games are ones that are really immersive- stuff with exciting components, narrative, and a hook that can draw you in and truly believe in the world that you've decided to enter for an hour or so.

My second favorite type of game is anything that can be played with as little as one or two players.

It's always a shame, then, when a big exciting looking game basically takes half of the people in your graduating class to even hit the table.  I mean, I've owned the Game of Thrones 2nd edition game for almost three years now and haven't played it once.  I'd love to, but you basically need a perfect amount of six people to play it, no more and no less, or you have to start fidgeting with alternative (and inferior, in my opinion) rules.  


So, unless you're in a mass poly-amorous relationship (which if you are, good for you!) then you may be wondering what to play on Valentines Day.  Here are just a few thoughts on two-player games that I've had experience with, Star Wars and otherwise.

Star Wars: Rebellion and War of the Ring
Sweetheart Rating: 2/5
Perfect for: Couples into kinky stuff




Look, I love these games.  Star Wars and Lord of the Rings are each of two of my favorite series, and the "Trilogy in a Box" theme of these games lets players tell such unique and interesting stories.  That "immersive" thing I was talking about earlier is pretty much epitomized in these games.  The problem with them is that they're long, rule heavy, and take a considerable amount of commitment- perhaps not unlike marriage itself, but not universally suited for a romantic evening of gaming.



Another issue with these games is the incongruity of the factions.  One side is guaranteed to get absolutely dominated, and unless you're into that (and I'm sure some of us are) then it may make for a more tense evening than you might want.

Carcassonne
Sweetheart Rating: 4/5
Perfect for: Couples who want to (pro)create




Carcassonne can be really infuriating, especially if you're playing competitively against me- I'm a master at stealing cities.

But, if you're just playing for fun, you can really build your own world.  When the tiles have all been laid and the cities all placed, you end up with a totally unique pattern that you've created together.  At the risk of sounding cheesy, the amazing thing about Carcassonne is that you're able to really create something beautiful, sprawling, and ultimately imperfect with each other.  That's kind of cool, I think.


Imperial Assault and Descent: Journeys in the Dark Co-op Apps
Sweetheart Rating: 5/5
Perfect for: Couples that work as a team






It may sound biased since Imperial Assault comprises like 80% of my articles on this blog, but I'd say that these two games lend themselves incredibly well to a date night.  Unlike a lot of games that feature competitive or semi-competitive goals, Imperial Assault is all about working like a well oiled machine- especially when playing with the co-op apps, Legends of the Alliance and Road to Legend.



It'll be you two against the world, fighting back to back against bounty hunters and Sith Lords, or goblins and demons.  Either of these games offer relatively similar in-app experiences, so it's really up to you guys- are you more into Star Wars, or is fantasy your fantasy?

Dominion
Sweetheart Rating: 3/5
Perfect for: Couples that enjoy each others' company, but still like to do their own thing



Dominion is an interesting card game.  Ultimately, there is very little player interaction- in a way, this is a good thing for a romantic game night.  At least there are no mood killers, like when I steal a city in Dominion.

But the lack of player interaction also might be kind of alienating for some couples.  If you enjoy heavy player interaction like in One Night Ultimate Werewolf or even in Shadows Over Camelot, this might not be the game for you.

And yeah, I'd by lying if I said Emily and I hadn't played Dominion in candle light before.


X-Wing: Miniatures Game
Sweetheart Rating: 2/5
Perfect for: Couples feeling a little more physical



I've only played the X-Wing game once, and was pretty underwhelmed by it (to be fair, I only played the core set, which I've heard doesn't make for a great game).  One of my biggest memories of it was that we pretty much had to stand and walk around the entire time, to reach what we needed to during the game.  That made it feel unique, since I don't have a lot of experience with other tabletop wargames like that.

Love Letter: Batman Edition
Sweetheart Rating: 3/5
Perfect for: Couples that have other things to do




Look, I could make a joke about the "5 Minute Fun!" exclamation on the box art, but that's low hanging fruit.

Love Letter isn't a deep experience, but it's actually pretty entertaining for what it is.  The Batman edition actually includes some semi-thematic rules, like the Bane forcing a conflict or The Joker being a risky but effective strategy to work with.

 It's quick and easy to learn and play, too, so you can get right to five minutes of a different type of fun.  Dang it, I went for the low hanging fruit.

Magic: The Gathering
Sweetheart Rating: 4/5
Perfect for: Couples that like to mix it up




My wife and I trace Magic to being the first tabletop game we really used to play a lot with each other.  I taught her how to play a few years after our relationship started- she was skeptical at first, but now it's one of her favorite games.

Generally I'm the deckbuilder for us.  At this point, we have 7 or 8 decks, and one of the most fun things about playing is mixing and matching deck combinations.  Will we have the two old enemies (original two decks) fight, the Eldrazi and Vampires?  Will the Slivers join the fray, or will the passive aggressive Gate stall deck claim victory?

Not to toot my own horn, but I've assembled a pretty unique collection of decks that all play relatively differently.  Some are evenly matched, some have a more rock/paper/scissors feel to them.  Either way, Magic has always been an old standby for us, and probably always will be.


MTG: Arena of the Planeswalkers
Sweetheart Rating: 2/5
Perfect for: Couples wanting a more tactile experience




Arena of the Planeswalkers is, for the most part, just MTG played on a board with minis.  A lot of the same cards do the same things, and while obviously the rules have changed and have additions to allow for miniatures play, there are still many similarities with the much more famous CCG.

If you're a long time MTG fan, this is a neat game simply for all the minis it comes with (and you get a lot for really cheap).  The miniatures rules aren't terrible, either, and I really like the "Battleship" tactics that come out when multiple players join the fray.  But as a 1v1 game, Arena is vastly inferior to the card game it's based on.

Risk: Star Wars Edition
Sweetheart Rating: 4/5
Perfect for: Couples that want to go multiple times






Risk: Star Wars edition is an enigma.  It bears the infamous "Risk" logo, but plays absolutely nothing like the family-ruining epic that it identifies as.  In fact, this game is pretty quick, especially considering its scope.

Instead of portraying a big way, this game features the Battle of Endor, but does so at multiple levels.  You have the fight above the planet with the Rebel and Imperial fleets duking it out near the second Death Star. Then there's the land battle where Han and Leia's strike team assaults the shield generator.  Finally, you have Luke and Vader's duel aboard the battlestation.

It's lite on rules, and heavy on dice rolling, but a card based action system still allows for some tactical play.  The quick, swingy nature of the game makes rematches an inevitability- but if you want to make your spouse happy, tell them to play as the Rebels (it's a lot easier, especially for beginners).



So, those are just my thoughts today.  If you have any other games that you and your loved one(s) like to play, let me know in the comments!

May the Force be with you!

If you liked this article, give us a like on Facebook or a follow on Twitter.  Thanks!

- Thomas

Comments

Popular posts from this blog

Profiles in Hope: Diala Passil

All right, I've already posted some articles giving advice to Imperials.  I'll start to look a little biased if I don't put out some Rebels content, so (as much as it pains me to give Rebel's advice) here we go! One of the most tempting characters to play as in Imperial Assault, both from her aesthetics and utility, is Diala Passil.  After all, who wouldn't want to be a Jedi if given the chance? She has a badass sculpt, the chance to earn a lightsaber, some incredible abilities, and one of the coolest red missions in the game!  As a testament to one of the most prolific heroes in the game, I've decided to feature her as the first subject of my Rebel campaign hero analysis series of articles, Profiles in Hope . A quick glance at Diala's hero sheet shows that she's no pushover.  She has good health and perhaps even better endurance (which she'll need for all of her powerful abilities).  Her biggest weaknesses are probably her spee

The Brotherhood of Essen: What Spiel Showed Us About the Upcoming Assassin's Creed Board Game

Assassin's Creed: Brotherhood of Venice debuted at Spiel Essen '18 last week, and I was lucky enough to know a few wonderful members of the Assassin's Creed community who were demoing it: Sunny and Jaelle  (who also specifically provided me with the fantastic photos in this article). While it's important to note that the game is still in its development stages and certainly subject to change before release, we learned much of how the mechanics of this game will work, in contrast with some of our earlier predictions a few weeks ago. The Brotherhood Clara and Domenico join the previously revealed Bastiano and Alessandra as the heroic Assassins of the game. Domenico reportedly works as a support hero, offering additional actions to the other beefier Assassins, while the sneaky Clara gets buffs to stealth related actions. A game turn is divided into two phases: the Assassin Phase, and the Guard Phase. This seems like it will work relatively simila

A New Hope: Things in Descent that I'd Like to See in Imperial Assault

Sorry for basically being AWOL for a month- I've been really busy!  (Including writing a book!) Among other things, one thing that I've been doing is looking into Descent: Journeys in the Dark 2nd Edition .  I've always kind of seen Descent as a sort of primitive Imperial Assault , but the more I look into it, the more I see some huge departures from what I know in IA.  In fact, there are some things that I really like about Descent that I wish were in the Star Wars game.  I figured that I'd make a list of some of these things, and next week follow up with a list of things that I think IA improved upon. 1. Class System Imperial Assault: Classes are directly linked to the hero chosen. Descent: Heroes belong to one of four archetypes (Warrior, Mage, Healer, and Scout).  The hero's archetype determines the class that the hero can choose from, with hybrid classes being added in later expansions. I initially didn't like this idea because I thought tha