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Let the Wookiee Win: Are In-Universe Games Possible to Replicate?

With Solo coming out in just a little over a month, the world of Star Wars is once again abuzz with excitement.  Audiences are excited to see the Kessel Run, Chewie and his lady friend, and of course the infamous game of Sabacc where Han won his ship.

In fact, recently Hasbro released a physical copy of Sabacc for purchase, under the frustratingly meta (but also marketable) name Han Solo Card Game.

And why not?  It only makes sense, and a physical copy of Sabacc is something fans have wanted for a very long time.  For the most part, it's a card game that works perfectly well in our universe, with little reliance on unattainable technology.


You've also got games like Pazaak, which from what I remember, are also simplistic enough to be able to reasonably be playable in our universe, and as far as I can tell Chatta-ragul and Canto Bight's Hazard Toss seems easy enough to recreate as well.  In fact, some of these games almost seem too simple.



Even some of the seemingly more difficult Star Wars games to adapt may well have real life substitutes.  Take Droid Ball Fighting, for instance- a game in which, well, ball-shaped droids bash into each other and try to keep from getting knocked off the platform.  Or, as we might know it on Earth, a spinning tops game like Beyblade.

Of course, there are definitely some games that would be unpractical to recreate on the tabletop.  At least some technology would be needed to recreate the betting areas of the Outlander Club, but even then all you'd really need is a TV and the desired method of input. The actual podracing may be a bit more problematic with our current tech, though.




Perhaps one of the most iconic Star Wars gaming devices is the Holotable. Known for such games as Shronker, Holo-Wing, and most notably Dejarik (I know, the name of my blog is a typo), a holotable created a projected and manipulable surface straight out of every sci-fi movie ever. There isn't really a practical way to get these into homes across the world, but there are still some options.  First of all, there's even an in-universe example, where we see Saw's Partisans during Rogue One playing a hand-carved version of Dejarik.



Second, there's actually a VR game for Dejarik, now playable on iOS.  I guess maybe that's cheating, since the hologram medium isn't quite replicated, but it's still pretty cool!




Seriously, that's me playing Dejarik in my office.  How freaking awesome is that?

So honestly, I think most of the games in Star Wars could probably be adapted to real life.  The only real challenge is for Disney to decide what to adapt first.  You've got stuff that would honestly pay off a lot (like Sabaac), stuff that probably isn't worth the effort (Hazard Dice), and stuff that doesn't really even need any physical components anyway, like Ezra's "Loth-rat, Loth-cat, Loth-wolf, Run" or the "Wonga, winga, cingee wooze" counting rhymes.



Oh, and apparently Hacky Sack is a thing in Star Wars, too.  Looks like hipsters were in the Galaxy Far Far Away before it was cool.

If you're interested in checking out more of these Star Wars games, the wiki has a pretty good list of them- and I may revisit this topic some time.


For now...


May the Force be with you!

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- Thomas


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