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Caroling in Lambeth: An Assassin's Creed Tale

So, this is definitely outside what I had originally intended this blog for, but since it's sort of just become a general place for me to post my thoughts, I figured it would work for sharing this Assassin's Creed fanfiction I wrote for the Mentor's Guild Creedmas 2018 Secret Santa project . I've written a decent amount before, but have never dipped my toes much into fanfiction, outside of an Attila the Hun historical fiction "book" I wrote when I was eleven. The more things change, the more they apparently stay the same. So please forgive me if this breaks any tenets of fanfiction that I may be unaware of (and apologies in advance for my undoubtedly cringey attempts at Victorian British dialogue)! This is the specific prompt I worked on for this piece:  "A female Principal character (from any game) doing a good deed for something (like a holiday gifting)." ____________________________________________________________________________
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The Stories We Live: How Brotherhood of Venice Could Expand

We've learned a ton about Brotherhood of Venice since our last article , but perhaps one of the most intriguing things is how the series is handing its expansions. Predictably, some of the units seen at Spiel showed up in an upcoming expansion titled Roma . However, far more interesting in my opinion is the newly announced Modern Day expansion ! Seeing how popular the game is via its Kickstarter campaign , and knowing how I'm always looking for more of the games that I love, I can't help but wonder what might come next for this title.  Here are just a couple of thoughts on how Brotherhood of Venice might continue to expand as a epic tabletop game. Continuing the Renaissance Line Given how the base game is clearly based on Assassin's Creed II 's aesthetics while Roma seems to be more based on Brotherhood , I can't help but think that the most logical place to go next would be something based on Assassin's Creed Revelat

Evasive Maneuvers: Dynamic Vehicular Missions in Imperial Assault

Tyrants of Lothal has been out for a few months, and I haven't really written anything about it yet. Partially that's because I simply haven't played with the expansion much, but partly it's because there are only a few things that really stand out to me from it. Not that it's necessarily a bad thing- the new expansion does a lot of things really right, and more of the same is always good with me. But there are only a few things that really pop, if you know what I mean. I'll try to avoid spoilers as much as possible, but far and away my favorite part of the campaign is a specific mission that involves the heroes infiltrating a large vehicle. One map represents the vehicle in question, while a separate one acts as a sort of minimap, on which the infiltrated vehicle and others can interact.  In my opinion, it really captures that classic Star Wars spirit by being a layered and complex battle, while still remaining intimate to its heroes, and I would

The Brotherhood of Essen: What Spiel Showed Us About the Upcoming Assassin's Creed Board Game

Assassin's Creed: Brotherhood of Venice debuted at Spiel Essen '18 last week, and I was lucky enough to know a few wonderful members of the Assassin's Creed community who were demoing it: Sunny and Jaelle  (who also specifically provided me with the fantastic photos in this article). While it's important to note that the game is still in its development stages and certainly subject to change before release, we learned much of how the mechanics of this game will work, in contrast with some of our earlier predictions a few weeks ago. The Brotherhood Clara and Domenico join the previously revealed Bastiano and Alessandra as the heroic Assassins of the game. Domenico reportedly works as a support hero, offering additional actions to the other beefier Assassins, while the sneaky Clara gets buffs to stealth related actions. A game turn is divided into two phases: the Assassin Phase, and the Guard Phase. This seems like it will work relatively simila

'Brotherhood of Venice': What We Want to See

It's been a busy few months, so I haven't posted a lot, but an Assassin's Creed board game is more than enough to bring me back. I've written a bit about how badly I've wanted more high quality Assassin's Creed board game titles , and Brotherhood of Venice looks like a dream come true. With high quality miniatures and campaign-style play, this looks like something designed specifically with me in mind. We currently don't know a ton about the game yet, at least until Spiel later this month. You can expect me to be covering this game more in the future, but for now I wanted to cover some of the features that I would love to see in Brotherhood of Venice . Good Stealth Gameplay This title is being created by Triton Noir, a company perhaps best known for their V-Commandos series. This seems more than appropriate, since V-Commandos is is notable for being a campaign-style stealth and infiltration game set in the second World War. Stealth, specif

Board Game Playlist: Assassin's Creed

Several months ago, I wrote an article detailing what I'd like to see in an Assassin's Creed board game. I still think that the series has a ton of potential on the tabletop, but for now I figured it might be fun to create a playlist of board games for each title in the series. Here goes! 1. Assassin's Creed- Crusader Kings Surprisingly, outside of heavier war games there really aren't a ton of popular titles about the Crusades.  However, it looks like the popular PC series Crusader Kings is finally coming to the tabletop soon . I don't know a ton about this game yet, but it appears to be set in Europe during the Crusades, and will features playing as factions that have fragile alliances with each other. Peace and diplomacy seem to be key strategies here, but there's no doubt that war will eventually erupt. Keep an eye on this one! 2. Assassin's Creed II- The Princes of Florence The Princes of Florence pits pl