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Showing posts from October, 2018

Evasive Maneuvers: Dynamic Vehicular Missions in Imperial Assault

Tyrants of Lothal has been out for a few months, and I haven't really written anything about it yet. Partially that's because I simply haven't played with the expansion much, but partly it's because there are only a few things that really stand out to me from it. Not that it's necessarily a bad thing- the new expansion does a lot of things really right, and more of the same is always good with me. But there are only a few things that really pop, if you know what I mean. I'll try to avoid spoilers as much as possible, but far and away my favorite part of the campaign is a specific mission that involves the heroes infiltrating a large vehicle. One map represents the vehicle in question, while a separate one acts as a sort of minimap, on which the infiltrated vehicle and others can interact.  In my opinion, it really captures that classic Star Wars spirit by being a layered and complex battle, while still remaining intimate to its heroes, and I would

The Brotherhood of Essen: What Spiel Showed Us About the Upcoming Assassin's Creed Board Game

Assassin's Creed: Brotherhood of Venice debuted at Spiel Essen '18 last week, and I was lucky enough to know a few wonderful members of the Assassin's Creed community who were demoing it: Sunny and Jaelle  (who also specifically provided me with the fantastic photos in this article). While it's important to note that the game is still in its development stages and certainly subject to change before release, we learned much of how the mechanics of this game will work, in contrast with some of our earlier predictions a few weeks ago. The Brotherhood Clara and Domenico join the previously revealed Bastiano and Alessandra as the heroic Assassins of the game. Domenico reportedly works as a support hero, offering additional actions to the other beefier Assassins, while the sneaky Clara gets buffs to stealth related actions. A game turn is divided into two phases: the Assassin Phase, and the Guard Phase. This seems like it will work relatively simila

'Brotherhood of Venice': What We Want to See

It's been a busy few months, so I haven't posted a lot, but an Assassin's Creed board game is more than enough to bring me back. I've written a bit about how badly I've wanted more high quality Assassin's Creed board game titles , and Brotherhood of Venice looks like a dream come true. With high quality miniatures and campaign-style play, this looks like something designed specifically with me in mind. We currently don't know a ton about the game yet, at least until Spiel later this month. You can expect me to be covering this game more in the future, but for now I wanted to cover some of the features that I would love to see in Brotherhood of Venice . Good Stealth Gameplay This title is being created by Triton Noir, a company perhaps best known for their V-Commandos series. This seems more than appropriate, since V-Commandos is is notable for being a campaign-style stealth and infiltration game set in the second World War. Stealth, specif