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Showing posts from February, 2018

Long Ago...: How a Prequel Edition of Imperial Assault Could Be Good for Players

There's always a little bit of talk going on about what FFG could do next with the Imperial Assault f ormula, and one common idea is the implementation of a new Core box set in a different era.  While I personally want the current edition to go on for as long as possible, I also do see how another era could be attractive. While I'd love to have a Kylo Ren or Phasma mini, I think that the Prequel Trilogy might be the best place to set a new edition.  The knee-jerk reason for this is because between Imperial Assault and Legion, I think gamers are probably tired of painting their stormtroopers by now (I know the prequels have clones, but if this edition is anything like the first, allies for campaign would be far less numerous).  Additionally, I just don't think the Sequel trilogy canon is really ready to start accepting stories like this.  Imperial Assault is obviously not canon, but it's generally sort of canon friendly, or at least canon parallel.  We just don'

Always Two There Are: Best Board Games for Couples

My favorite types of games are ones that are really immersive- stuff with exciting components, narrative, and a hook that can draw you in and truly believe in the world that you've decided to enter for an hour or so. My second favorite type of game is anything that can be played with as little as one or two players. It's always a shame, then, when a big exciting looking game basically takes half of the people in your graduating class to even hit the table.  I mean, I've owned the Game of Thrones 2nd edition game for almost three years now and haven't played it once.  I'd love to, but you basically need a perfect amount of six people to play it, no more and no less, or you have to start fidgeting with alternative (and inferior, in my opinion) rules.   So, unless you're in a mass poly-amorous relationship (which if you are, good for you!) then you may be wondering what to play on Valentines Day.  Here are just a few thoughts on two-player games that

Expanded Universe: What "Works" with DLC and Board Game Expansions?

Over the past few months, I've been thinking a lot about expansions.  Whether it's playing The Hidden Ones DLC for Assassins Creed Origins or adding in the Warriors of Middle Earth pack to War of the Ring , one question has been on my mind: what makes a "good" expansion? To find out, I reached out to the internet. Now, while I reached out to fans of both video games and board games, it's clear that the majority of respondents were board game fans, as is visible in these two questions: So, I'm not going to pretend that this is by any means scientific, and you should probably consider that these questions have a bias toward people who may not necessarily consider video gaming to be their primary hobby. However, I found it really interesting how different the results were for what people expected out of expansions for the various mediums. What Makes a Good Expansion One thing I was interested in, naturally, was what elements people thoug